﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core.math
{
    public class Plane
    {
        public Vector3 normal;
        public float d;

        public static readonly Plane empty = new Plane();

        public Plane()
        {
            normal = new Vector3();
            d = 0;
        }
    }
}
